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ABOUT

Jason Suarez
Burbank, CA 91505 • 323-401-3954 • jason.a.suarez@gmail.com
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Objective

My goal is to obtain a position within an environment that will allow me to utilize my experienced skills and knowledge to be a key member of a team.

Summary of Qualifications

Senior VFX Artist with 19 years of industry experience and an Associates degree in Graphic Design / Multimedia Certification.
  • Experienced in multiple 3D/simulation software
  • Ability to provide fluid, pyro, smoke and destruction simulations
  • Solid understanding of particles, dynamics, atmospherics and composition
  • Skilled in all 3D disciplines, model, texture, rig, animate, light and render/export
  • Proven ability to create realistic visual effects
  • Expertise in team adaptation and communication
  • Shipped/Released: 22 credited game titles and 23 movies 


Work Experience

Encore Hollywood, Burbank,Ca. September 2016 to Present
VFX Artist (broadcast-episodic)

  • Provide 3D dynamic simulations (Pyro, Destruction, Fluids and Particles)
  • Create VFX for Three Episodic shows for simultaneous single season

Treyarch, Santa Monica,Ca. February 2015 to September 2016
Senior VFX Artist (game)
  • Provide 3D dynamic elements to render for 2D textures/flipbooks
  • Provide VFX for Campaign Levels, Zombie DLC Levels, In-game cinematics
  • Utilize proprietary software to provide effects for game
The Asylum, Burbank,Ca. July 2012 to February 2015
VFX Artist (film)
  • Provide 3D Dynamic Elements to Render for 2D composition
  • 3D tasks (Model,Texture,Animate,Render)
  • Composite Filmed Plates with Rendered Elements
  • Key member for Dynamic Simulations (Pyro/Liquid/Demolition)
Sideshow Studios, Santa Monica,Ca. April 2012 to November 2012
3D Generalist (broadcast-promotional)
  • 3D tasks (Model,Texture,Animate,Render)
  • Developed Content for Promotional Media
Collision Studios, Santa Monica,Ca. September 2010 to October 2011
Lead Artist (game)
  • Managed a small team of in house Artist
  • Instructed Interns on production tasks
  • Coordinated outsource tasks with overseas contractors
  • 3D tasks (Model,Texture,Animate)
  • Implemented art assets (Environment, Characters, Animations and Particle Effects) into game engine
  • Monitored/Resolved bug fixes with Engineers and Designers
  • Key member in Art Department operations and development
Inhance Digital, Los Angeles,Ca. June 2010
3D Generalist (web)
  • 3D tasks (Model,Texture,Animate,Render)
  • Created Content for Promotional Media
  • Developed Interactive Media for XNA Engine utilizing image bar codes for Augmented Reality
  • Developed Interactive Web Media for Flash Engine utilizing image bar codes for Augmented Reality
Pi Studios, Houston,Tx. January 2007 to March 2010
Lead Artist/Lead Animator (game)
  • Managed Art Department
  • Coordinated outsource tasks with overseas contractors
  • Instructed Interns on production tasks
  • 3D tasks (Model,Texture,Animate)
  • Implemented art assets (Environment, Characters, Animations and Particle Effects) into game engines
  • Monitored/Resolved bug fixes with Engineers and Designers
  • Key member in Art Department operations and development
Archimage, Houston,Tx. March 2005 to December 2006
Senior Artist / Animator (game)
  • 3D tasks (Model,Texture,Animate,Render)
  • Developed Content for N.I.H. (National Institute of Health)
  • Key member in Game Development and Strategies
  • Primary member in Art Department operations
Black Ops Entertainment, Santa Monica,Ca. October 2002 to June 2003
Environment Artist (game)
  • 3D tasks (Model,Texture)
  • Developed a 3D Environment
Prolific Publishing Inc., Burbank,Ca. March 1999 to August 2002
3D Generalist /Lead Artist (game)
  • 3D tasks (Model,Texture,Animate,Render)
  • Created Environments, Weapons, Vehicles, Characters
  • Animated Characters and Vehicles
  • Monitored/Resolved bug fixes with Engineers and Designers

Education

A.A. Graphic Design, Platt College, Los Angeles,Ca. December 1998
Multimedia Certification

Computer Skills

3D Software: 3D Studio Max, FumeFX, Rayfire, RealFlow, Houdini, Maya, Motion Builder, Lightwave, Z Brush
2D Software: Photoshop, After Effects, Nuke, Illustrator, Premiere, Fusion, Sony Vegas

Render/Tracking Software: Krakatoa, V-Ray, Mental Ray, Maxwell, Mocha, Syntheyes
Game Engines/Editor: Proprietary Engines, ID Tech5, Radiant, Unreal Engine3, Vicious Engine2.6, Quake Engine
File Management: Subversion, Perforce, NXN Alien Brain

Military Experience

United States Armed Forces, Army, MOS: 19Kilo November 1994 to Apr 1997
  • Gunner on a M1A1 Abrams 120mm Tank
  • Awarded Army Commendation Medal for actions in Kuwait '96
  • Honorable Discharged

Activities and Interests

Skateboarding, Coaching Sports, Carpentry, Auto Mechanics, FPS and Sports games


Summary of Credits



Broadcast- VFX Artist
CW:The Flash / Season3:Episodes-In Progress...
CW:Supergirl / Season2:Episodes-In Progress...
CW:DC's Legends of Tomorrow / Season2:Episodes-In Progress...

Video Games Developed- Senior VFX Artist, Lead 3D Artist, Lead Animator
Call of Duty:Black ops 3-DLC4 Salvation / Platform: PS4/XBOX1/PC
Call of Duty:Black ops 3-DLC3 Descent / Platform: PS4/XBOX1/PC
Call of Duty:Black ops 3-DLC2 Eclipse / Platform: PS4/XBOX1/PC
Call of Duty:Black ops 3-DLC1 Awakening / Platform: PS4/XBOX1/PC
Call of Duty:Black ops 3 / Platform: PS4/XBOX1/PC
JAWS: Ultimate Predator / Platform: Wii
The Beatles Rock Band / Platform Wii
Rock Band Track Pack Vol. 4: Classic Rock / Platform: PS2, PS3, 360 and Wii
Rock Band Track Pack Vol. 2 / Platform: PS2, PS3, 360 and Wii
Rock Band Track Pack Vol. 1 / Platform: PS2 and Wii
AC/DC Live: Rock Band Track Pack / Platform: PS2, PS3, 360 and Wii
Rock Band 2 / Platform: PS2 and Wii
Mercenaries 2: World in Flames / Platform: PS2
Rock Band  / Platform: PS2 and Wii
Bomberman Live – Battlefest / Platform: Xbox360
Escape from Diab Game Development for N.I.H (National Institute of Health) Research / Platform: PC
Nanoswarm Game Development for N.I.H (National Institute of Health) Research / Platform: PC
Terminator 3: Rise of the Machines / Platform: PS2, XBOX
MatchBox Rescue Rigs / Platform: PC
MatchBox Caterpillar Construction Zone 2 / Platform: PC
MatchBox Caterpillar Construction Zone / Platform: PC
Mattel Hot Wheels CRASH / Platform: PC

Movies Released- 
VFX Artist

Sharknado
Age of Dinosaurs
Battledogs
Clash of the Empires
500 Mph Storm
Hansel and Gretel
40 Days and Nights
Rise of the Zombies
Golden Winter
Airplane vs. Volcano
Apocalypse Pompeii
Age of Ice
Age of Tomorrow
Alone for Christmas
Bermuda Tentacles
Blood Lake
Mega Shark vs. Mecha Shark
Santa Claws
Sleeping Beauty
Asteroid vs. Earth
Flight World War 2
MegaShark Vs. Kolossus
Sharknado 2