OBJECTIVE
My goal is to secure a position within an environment that will allow me to utilize my experience, knowledge and skills to be a key member of a team.SUMMARY OF QUALIFICATIONS
Principal VFX Artist with 24 years of industry experience and an Associate Degree in Graphic Design / Multimedia Certification.
• Experienced in multiple 3D/simulation software• Experienced in multiple Game Development Engines (Unreal Engine, Various Proprietary Engines)
• Ability to provide particulate, fluid, pyro, smoke, destruction and crowd simulations
• Solid understanding of particles, dynamics, atmospherics and composition
• Skilled in all 3D disciplines, model, texture, rig, animate, light and render/export
• Proven ability to create realistic to stylized visual effects
• Credited: 22 Shipped Game Titles - 23 Released Movies - 13 Episodic TV SeriesProp Maker/SPFX with 2 years of On Set experience and a PYROTECHNIC OPERATOR License - Special Effects 3rd Class.WORK EXPERIENCEI.A.T.S.E. Local 44, Valley Village, Ca. August 2022 to PresentProp Maker / Special FX (on set) Pyro Tech Op. License 3Class Special Effects• Your Honor - Season 2 (TV)• Good Trouble - Season 5 (TV)• On Swift Horses Adaptation- (Film)• How To Be A Bookie - Season 1 (TV)
Deviation Games, Santa Monica, Ca. August 2020 to August 2022Principal VFX Artist (game)• Still in Development PS5...
Encore Hollywood, Burbank, Ca. September 2016 to August 2020VFX Artist (broadcast-episodic)• Provide 3D dynamic simulations (Crowd,Pyro, Destruction, Fluids and Particles)• Create VFX for Multiple Episodic shows during simultaneous seasons
Activision/Blizzard -Treyarch Studios, Santa Monica, Ca. February 2015 to September 2016Senior VFX Artist (game)• Provided 3D dynamic elements to render for 2D textures/flipbooks• Provided VFX for Campaign Levels, Zombie DLC Levels, In-game cinematics• Utilized proprietary software to provide effects for game
The Asylum, Burbank, Ca. July 2012 to February 2015VFX Artist (film)• Provided 3D dynamic elements to render for 2D composition• 3D tasks (model, texture, animate, render)• Composed filmed plates with rendered elements• Key member for dynamic simulations (pyro/liquid/demolition)
Sideshow Studios, Santa Monica, Ca. April 2012 to November 20123D Generalist (broadcast-promotional)• 3D tasks (model,texture,animate,render)• Developed content for promotional media
Collision Studios, Santa Monica, Ca. September 2010 to October 2011Lead Artist (game)• Managed a small team of in house artist• Instructed Interns on production tasks• Coordinated outsource tasks with global contractors• 3D tasks (model, texture, animate)• Implemented art assets (environment, characters, animations and particle effects) into game engine• Monitored/resolved bug fixes with Engineers and Designers• Key member in Art department operations and development
Inhance Digital, Los Angeles, Ca. June 20103D Generalist (web)• 3D tasks (model, texture, animate, render)• Created content for interactive media in XNA engine utilizing image bar codes for augmented reality
Pi Studios, Houston, Tx. January 2007 to March 2010Lead Artist/Lead Animator (game)• Managed Art department• Coordinated outsource tasks with overseas contractors• Instructed Interns on production tasks• 3D tasks (model, texture, animate)• Implemented art assets (environment, characters, animations and particle effects) into game engines• Monitored/resolved bug fixes with Engineers and Designers• Key member in Art department operations and development
Archimage, Houston, Tx. March 2005 to December 2006Senior Artist / Animator (game)• 3D tasks (model, texture, animate, render)• Developed content for N.I.H. (National Institute of Health)• Key member in game development and strategies
Black Ops Entertainment, Santa Monica, Ca. October 2002 to June 2003Environment Artist (game)• 3D tasks (model, texture)• Developed a 3D environment
Prolific Publishing Inc., Burbank, Ca. March 1999 to August 20023D Generalist /Lead Artist (game)• 3D tasks (model, texture, animate, render)• Created environments, weapons, vehicles, characters• Animated characters and vehicles• Monitored/resolved bug fixes with Engineers and Designers
MILITARY EXPERIENCEUnited States Armed Forces, Army, MOS: 19Kilo November 1994 to Apr 1997• Gunner on a M1A1 Abrams 120mm Tank• Awarded Army Commendation Medal for actions in Kuwait '96• Honorable DischargedEDUCATIONA.A. Graphic Design - Platt College Los Angeles, Ca. December 1998Multimedia certificationCOMPUTER SKILLS3D Software: Houdini, 3D Studio Max, Maya, Motion Builder, Z Brush, Revit, Auto CAD2D Software: Nuke, Photoshop, After Effects, Illustrator, Premiere, Fusion, Sony VegasGame Engine / Console: Unreal 5 / PS5TRADE SKILLSCarpentry, Electrical (Residential / Automotive), Plumbing (Residential / Gas), Automotive Mechanics / Restoration, Basic Welding- Reading of and constructing from blueprints, drawings, sketches and CAD drawings and digital files.
- Breakaway Glass: Care, transport, and installation of plastic-based breakaway glass. Care, transport, installation, and rigging to shatter tempered glass.
- Electrical Props and Fixtures: Thorough knowledge of basic electrical principles, safety and legal requirements. Ability to build props using electrical motors, actuators, switches, lighting components and circuits.
- Rigging: all types of rigging and construction used by the prop maker in the motion picture industry.
- Hydraulics and Pneumatics: Knowledge of system elements, set up, safety and limitations, and the proper applications of each technology.
- Reading of and constructing from blueprints, drawings, sketches and CAD drawings and digital files.
- Breakaway Glass: Care, transport, and installation of plastic-based breakaway glass. Care, transport, installation, and rigging to shatter tempered glass.
- Electrical Props and Fixtures: Thorough knowledge of basic electrical principles, safety and legal requirements. Ability to build props using electrical motors, actuators, switches, lighting components and circuits.
- Rigging: all types of rigging and construction used by the prop maker in the motion picture industry.
- Hydraulics and Pneumatics: Knowledge of system elements, set up, safety and limitations, and the proper applications of each technology.