ABOUT

JASON SUAREZ
Burbank, CA.
View Jason Suarez's profile on LinkedIn

OBJECTIVE
My goal is to secure a position within an environment that will allow me to utilize my experience, knowledge and skills to be a key member of a team.
SUMMARY OF QUALIFICATIONS
Principal VFX Artist with 24 years of industry experience and an Associate Degree in Graphic Design / Multimedia Certification.
• Experienced in multiple 3D/simulation software
• Experienced in multiple Game Development Engines (Unreal Engine, Various Proprietary Engines)
• Ability to provide particulate, fluid, pyro, smoke, destruction and crowd simulations
• Solid understanding of particles, dynamics, atmospherics and composition
• Skilled in all 3D disciplines, model, texture, rig, animate, light and render/export
• Proven ability to create realistic to stylized visual effects
• Credited: 22 Shipped Game Titles - 23 Released Movies - 13 Episodic TV Series
Prop Maker/SPFX with 2 years of On Set experience and a PYROTECHNIC OPERATOR License - Special Effects 3rd Class.
WORK EXPERIENCE
I.A.T.S.E. Local 44, Valley Village, Ca. August 2022 to Present
Prop Maker / Special FX (on set) Pyro Tech Op. License 3Class Special Effects
• Your Honor - Season 2 (TV)
• Good Trouble - Season 5 (TV)
• On Swift Horses Adaptation- (Film)
How To Be A Bookie - Season 1 (TV)

Deviation Games, Santa Monica, Ca. August 2020 to August 2022
Principal VFX Artist (game)
• Still in Development PS5...

Encore Hollywood, Burbank, Ca. September 2016 to August 2020
VFX Artist (broadcast-episodic)
• Provide 3D dynamic simulations (Crowd,Pyro, Destruction, Fluids and Particles)
• Create VFX for Multiple Episodic shows during simultaneous seasons

Activision/Blizzard -Treyarch Studios, Santa Monica, Ca. February 2015 to September 2016
Senior VFX Artist (game)
• Provided 3D dynamic elements to render for 2D textures/flipbooks
• Provided VFX for Campaign Levels, Zombie DLC Levels, In-game cinematics
• Utilized proprietary software to provide effects for game

The Asylum, Burbank, Ca. July 2012 to February 2015
VFX Artist (film)
• Provided 3D dynamic elements to render for 2D composition
• 3D tasks (model, texture, animate, render)
• Composed filmed plates with rendered elements
• Key member for dynamic simulations (pyro/liquid/demolition)

Sideshow Studios, Santa Monica, Ca. April 2012 to November 2012
3D Generalist (broadcast-promotional)
• 3D tasks (model,texture,animate,render)
• Developed content for promotional media

Collision Studios, Santa Monica, Ca. September 2010 to October 2011
Lead Artist (game)
• Managed a small team of in house artist
• Instructed Interns on production tasks
• Coordinated outsource tasks with global contractors
• 3D tasks (model, texture, animate)
• Implemented art assets (environment, characters, animations and particle effects) into game engine
• Monitored/resolved bug fixes with Engineers and Designers
• Key member in Art department operations and development

Inhance Digital, Los Angeles, Ca. June 2010
3D Generalist (web)
• 3D tasks (model, texture, animate, render)
• Created content for interactive media in XNA engine utilizing image bar codes for augmented reality

Pi Studios, Houston, Tx. January 2007 to March 2010
Lead Artist/Lead Animator (game)
• Managed Art department
• Coordinated outsource tasks with overseas contractors
• Instructed Interns on production tasks
• 3D tasks (model, texture, animate)
• Implemented art assets (environment, characters, animations and particle effects) into game engines
• Monitored/resolved bug fixes with Engineers and Designers
• Key member in Art department operations and development

Archimage, Houston, Tx. March 2005 to December 2006
Senior Artist / Animator (game)
• 3D tasks (model, texture, animate, render)
• Developed content for N.I.H. (National Institute of Health)
• Key member in game development and strategies

Black Ops Entertainment, Santa Monica, Ca. October 2002 to June 2003
Environment Artist (game)
• 3D tasks (model, texture)
• Developed a 3D environment

Prolific Publishing Inc., Burbank, Ca. March 1999 to August 2002
3D Generalist /Lead Artist (game)
• 3D tasks (model, texture, animate, render)
• Created environments, weapons, vehicles, characters
• Animated characters and vehicles
• Monitored/resolved bug fixes with Engineers and Designers

MILITARY EXPERIENCE
United States Armed Forces, Army, MOS: 19Kilo November 1994 to Apr 1997
• Gunner on a M1A1 Abrams 120mm Tank
• Awarded Army Commendation Medal for actions in Kuwait '96
• Honorable Discharged
EDUCATION
A.A. Graphic Design - Platt College Los Angeles, Ca. December 1998
Multimedia certification
COMPUTER SKILLS
3D Software: Houdini, 3D Studio Max, Maya, Motion Builder, Z Brush, Revit, Auto CAD
2D Software: Nuke, Photoshop, After Effects, Illustrator, Premiere, Fusion, Sony Vegas
Game Engine / Console: Unreal 5 / PS5
TRADE SKILLS
Carpentry, Electrical  (Residential / Automotive), Plumbing (Residential / Gas), Automotive Mechanics / Restoration, Basic Welding
  • Reading of and constructing from blueprints, drawings, sketches and CAD drawings and digital files.
  • Breakaway Glass: Care, transport, and installation of plastic-based breakaway glass. Care, transport, installation, and rigging to shatter tempered glass.
  • Electrical Props and Fixtures: Thorough knowledge of basic electrical principles, safety and legal requirements. Ability to build props using electrical motors, actuators, switches, lighting components and circuits.
  • Rigging: all types of rigging and construction used by the prop maker in the motion picture industry.
  • Hydraulics and Pneumatics: Knowledge of system elements, set up, safety and limitations, and the proper applications of each technology.