LOCAL 44: SPFX
Commercials I worked on in the past year:
RnD UE 5.3 Meta Human features. Its pretty cool to be able to create facial expressions captures from my iphone video recording. Epic did a great job making it easy to accomplish.
I downloaded a character and two animations then combined them into one and applied the skeleton binding. In addition, I created the Sword Trail effect, Motion Effect, Smoke Effect and an extra Power up Effect.
And a few audio cues to go along.. 😁
In order to provide VFX for a game, I need a game. So...I created one in UE 5 these past couple days. This is a WIP of the Base Gameplay mode (Hence the Drum And Bass 😏 ) I started with an initial blocking out version of the game to figure out all of the logic and blueprints of the game. I downloaded characters from Mixamo with animations, then set Third Person Player logic with blueprints. In addition I set up NPC characters with AI logic and also did a quick variation of one in Houdini, then reapplied skeleton binding and animations. I downloaded existing environment/vehicle meshes for initial setup. I am a VFX artist so the principle of the gameplay is basic, Try to last as many rounds as you can as the NPC's multiply every round, Yea I know sounds familiar 😉 But now I have enough to polish and start to add VFX for 10% more badass. 😁
Unreal Engine 5.3
Houdini 19.5
Houdini 19.5