After watching Disney's Atlantis again, I wanted to recreated the Crystal Chamber in Unreal Engine 5.4, All created and modeled in Unreal.
Movie Reference Image
RnD UE 5.3 Meta Human features. Its pretty cool to be able to create facial expressions captures from my iphone video recording. Epic did a great job making it easy to accomplish.
I downloaded a character and two animations then combined them into one and applied the skeleton binding. In addition, I created the Sword Trail effect, Motion Effect, Smoke Effect and an extra Power up Effect.
And a few audio cues to go along.. 😁
In order to provide VFX for a game, I need a game. So...I created one in UE 5 these past couple days. This is a WIP of the Base Gameplay mode (Hence the Drum And Bass 😏 ) I started with an initial blocking out version of the game to figure out all of the logic and blueprints of the game. I downloaded characters from Mixamo with animations, then set Third Person Player logic with blueprints. In addition I set up NPC characters with AI logic and also did a quick variation of one in Houdini, then reapplied skeleton binding and animations. I downloaded existing environment/vehicle meshes for initial setup. I am a VFX artist so the principle of the gameplay is basic, Try to last as many rounds as you can as the NPC's multiply every round, Yea I know sounds familiar 😉 But now I have enough to polish and start to add VFX for 10% more badass. 😁
Unreal Engine 5.3
Houdini 19.5
Houdini 19.5